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title=CAD|code= <nowiki>//</nowiki> Here we define the user editable parameters: function getParameterDefinitions() { return [[ | { type: 'float', name: 'beam_width', caption: 'Beam width', default: 40 }, { type: 'float', name: 'hole_radius', caption: 'Radius of holes', default: 6 }, { type: 'choice', name: 'length', caption: 'Frame length (holes)', values: [2,3,4,5,10,15,20,25,30,40,50]], captions: [["2","3","4","5","10","15","20","25","30","40","50"]], default: 10 } ]; } <nowiki>//</nowiki> zBeam(length) - create a vertical bitbeam strut 'length' long <nowiki>//</nowiki> xBeam(length) - create a horizontal bitbeam strug along the X axis <nowiki>//</nowiki> yBeam(length) - create a horizontal bitbeam strut along the Y axis <nowiki>//</nowiki> translateBeam(beam, [[x,|y, z]]) - translate bitbeam struts in X, Y, or Z axes in units 'beam_width' var cylresolution=16; var beam_width=38; var hole_radius=8; function main(params) { cylresolution=(params.quality == "1")? 64:16; beam_width=params.beam_width; hole_radius=params.hole_radius; return zBeam(params.length); } function xHole(i) { return CSG.cylinder( { start: [[-1,|beam_width/2, i*beam_width + beam_width/2]], end: [[beam_width+1,|beam_width/2, i*beam_width + beam_width/2]], radius: hole_radius, resolution: cylresolution } ); } function yHole(i) { return CSG.cylinder( { start: [[beam_width/2,|-1, i*beam_width + beam_width/2]], end: [[beam_width/2,|beam_width+1, i*beam_width + beam_width/2]], radius: hole_radius, resolution: cylresolution } ); } function zBeam(length) { var cube = CSG.cube({ center: [[beam_width/2,|beam_width/2, (length*beam_width)/2]], radius: [[beam_width/2,|beam_width/2, (length*beam_width)/2]] }); var holes = [[]]; for (var i = 0; i < length; i++) { holes.push(xHole(i)); holes.push(yHole(i)); } var beam = cube.subtract(holes); beam.properties.myConnector = new CSG.Connector([[10,|0, 0]], [[1,|0, 0]], [[0,|0, 1]]); return beam; } function yBeam(length) { return translateBeam(zBeam(length).rotateX(-90), [[0,0,1]]); } function xBeam(length) { return translateBeam(zBeam(length).rotateY(90), [[0,0,1]]); } function translateBeam(beam, t_vector) { return beam.translate(t_vector.map(function(n) { return beam_width*n; })); }

frames.txt · Last modified: 2024/11/14 22:25 by 127.0.0.1